Nettet26. aug. 2024 · How to get the mouse position in the world in 2D. Getting the mouse position on the screen is relatively straightforward. This works by getting the Mouse Position property of the Input Class, which … Nettet18. mai 2024 · Check your camera projection. It will be perspective. It is because, in perspective view, depth is in the calculation. Since your mouse is in screen space, in simple words your mouse is on the camera itself. So you are trying to convert the camera coordinate into the world. That is why that code will debug the position of the camera …
Converting Mouse Position to World. Stationary Camera.
NettetConverting Mouse Position to World. Stationary Camera. - Unity Answers private static Vector3 cursorWorldPosOnNCP { get { return Camera.main.ScreenToWorldPoint( new … Nettet20. jun. 2024 · I'm trying to convert the mouse position (Input.mousePosition) into world points, but for whatever reason the X and Y coordinates are always, always 0. Here, I printed mousePosition and ScreenToWorldPoint()'s output: The -10 in the Z is understandable, but why do I get 0s in X and Y regardless of the actual, varying mouse … sticking wood
how do I get mouse world position. X Y plane only in unity
Nettet14. jul. 2024 · void Get3dMousePoint () { Vector3 worldPosition = Camera.main.ScreenToWorldPoint (new Vector3 (Input.mousePosition.x, … Nettet8. des. 2024 · Here's the code for converting grid positions to the world position of the cell: Code (CSharp): public Vector3 GetCellWorldPosition (int x, int z) { var cellPosition = origin.rotation * new Vector3 ( x, 0f, z) * CellSize + origin.position; return cellPosition; } Here's the code for converting world position to grid positions: Code (CSharp): NettetWhat you have to do is find the point you click and the point your transform is at. Then minus the player position from the target location to get direction. That will give you a direction. The trick then is to move your player, but you have to decide if it will be in relation to the world or the player. It seems like you are referring to the ... sticking velcro to skin